![]() ![]() If the file is still open in your text editor you can just CTRL+U for undo. They will change every 64 meters.įor me the time no longer appears, but to change it back, simply use your backup file (you DID make a backup before you started monkeying with the code, right?) or just reverse the changes. Where the time usually is you should see cell coordinates. Local text = math.floor( / CellSize ).", ".math.floor( / CellSize )Ī few more lines down (lots of them with a - at the beginning) and the stone on my map is definitely respawning. Do an experiment and swim to the southwest most point on the map, and youll get. local text = math.floor( / CellSize ).", ".math.floor( / CellSize ) All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Its difficult to tell where the sun is, cos its in the sky at about 45 - 50 degrees from horizontal, and may seem like its all the way to the west on the southern side of the map, but it stays on the southern side no matter how far east on the map you go. self.cl.hud:setText( "Time", getTimeOfDayString() ) Self.cl.hud:setText( "Time", getTimeOfDayString() ) Search for the following line and add a "-" at the beginning and a space (that's two dashes, without the quotes, you will see other lines with them just a few lines below in the code): Contents 1 Overview 2 Trivia 3 History 3. There are 3 lines you need to modify, simply by either deleting a "-" from the beginning, or adding one. Map Computer is an interactive part in Scrap Mechanic. I am actually working on a vanilla train and rail system right now, I'll keep you updated if I find anything useful. So far I've spent hundreds of hours exploding everything I see lol im helpless. The file you need is C:\Program Files (x86)\Steam\steamapps\common\Scrap Mechanic\Survival\Scripts\game\aīack it up first, then open the original. The1killer made a tool that spits out the map in html files (as shown) It sounds so fun I wish I could build a train. The grid may also screw with your eyes a bit.but should help if you get lost.įurthermore, if you want to show the cell coordinates: Please note: There is no grass, water, or warehouses as that changes with each version. Here is a map of predetermined POI's on a grid in the current version of SM. At night you can still see the shadows from the non-existent moon, which is in the same place in the sky (I suspect future updates may change this). Need a compass? The sun is always to the south and slightly east. The crashed ship is always in the same cell (-36,-40), in the southeast corner, as are lots of other POI's, viewable in generate_a, so you could sort of draw a map on a grid using this knowledge. There is actually some code in place in a that allows you to see what cell you're in, and I have confirmed that you can't go past the cells shown above. ![]() So from East to West is 128 cells and North to South is 96 cells.Ĩ.192 x 6.144 = 50.331648 square kilometers, which is indeed a pretty big world. It appears there is a cell 0 on each axis as well.
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